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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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geometry.h
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-29
Fixed false positives in the culling system.
Kiri Jolly
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
Drop b2d_convexdecomp. no longer necessary.
Rémi Verschelde
2019-09-01
Remove redundant transform method in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-08-27
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
Michael Alexsander Silva Dias
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-06
Optimize get_closest_point_to_segment*.
Simon Puchert
2019-05-24
Expose 2D Delaunay triangulation in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-22
Expose 2D polygon boolean operations in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-06
Fixes Geometry.segment_intersects_circle working only one way.
Christoph Schroeder
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-08
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-14
Ensure that array passed to physics is always counter clockwise, fixes #15361.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-07
Merge pull request #15943 from poke1024/geometry-line-line
Juan Linietsky
2018-02-08
Fix is_point_in_triangle
Chaosus
2018-01-21
Add Geometry::line_intersects_line_2d()
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
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