Age | Commit message (Expand) | Author |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, fi... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-02-16 | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-05-14 | A bit of everything: | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |