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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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expression.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-10
Create Variant built-in functions.
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-08-27
Add a test suite for Expression
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-29
Add ord() function to Expression class
Danil Alexeev
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-18
Add integer posmod and rename default arg names
Aaron Franke
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-30
Make "decimal" functions more consistent
Aaron Franke
2019-04-07
Added smoothstep built-in function
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-08
Ability to pass custom variables to expression.
Juan Linietsky
2018-08-08
-Add Expression class, used to evaluate expressions
Juan Linietsky