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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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delaunay_3d.h
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Author
2022-10-07
Use float literals for float calculations in Color
Aaron Franke
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-20
Clean up Hash Functions
reduz
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
thirdparty: Cleanup after #38386, document provenance and copyright
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky