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godot-fmod
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Godot with FMOD integration
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math
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convex_hull.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-21
Fix edge map capacity in convex hull computer
Ricardo Buring
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-25
Fix emitting duplicate edges for convex hulls
Morris Tabor
2021-08-20
Fix winding of new convex hull implementation.
Morris Tabor
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor