Age | Commit message (Expand) | Author |
2022-02-19 | Core: Use forward declares for Vector3/Vector3i | Rémi Verschelde |
2022-02-04 | Core: Make all Variant math types structs | Rémi Verschelde |
2022-02-04 | Core: Move Rect2i to its own `rect2i.h` header | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-01-19 | Added GPU based cluster builder | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-03-25 | Style: Harmonize header guards to style guide [Core] | Rémi Verschelde |
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky |
2020-02-11 | Reflection probes working | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Yay very basic 3D (only white) finally shows. | Juan Linietsky |
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-09-15 | Camera Fixes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |