summaryrefslogtreecommitdiff
path: root/core/math/camera_matrix.h
AgeCommit message (Expand)Author
2022-02-04Core: Make all Variant math types structsRémi Verschelde
2022-02-04Core: Move Rect2i to its own `rect2i.h` headerRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-19Added GPU based cluster builderreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-03-25Style: Harmonize header guards to style guide [Core]Rémi Verschelde
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-09-15Camera FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky