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path: root/core/math/camera_matrix.cpp
AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
2021-01-19Added GPU based cluster builderreduz
2021-01-09Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-05-19Style: Remove unnecessary semicolons from `core`Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-05Fix aspect ratio on hmd projection matrixBastiaan Olij
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11Reflection probes workingJuan Linietsky
2020-02-11Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky
2020-02-11Yay very basic 3D (only white) finally shows.Juan Linietsky
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-07-23Update some dead links in the codebaseMichael Alexsander Silva Dias
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-02-19Add FRUSTUM camera mode, allowing tilted frustumsJFonS
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-03Forgot to apply oversampling to YBastiaan Olij
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-28Adding base classes and structures for ARVR supportBastiaanOlij
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Fix compile errors related to audio on OSXBastiaanOlij
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-11Type renames:Juan Linietsky