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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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camera_matrix.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-03
Forgot to apply oversampling to Y
Bastiaan Olij
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2014-09-15
Camera Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky