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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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math
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camera_matrix.cpp
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Author
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-05
Fix aspect ratio on hmd projection matrix
Bastiaan Olij
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
Reflection probes working
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-02-19
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-03
Forgot to apply oversampling to Y
Bastiaan Olij
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-19
Fixed Typo: 'Seperate' to 'Separate'
Indah Sylvia
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Several fixes to directional shadows, closes #10926
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
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