Age | Commit message (Expand) | Author |
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias |
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin |
2019-02-19 | Add FRUSTUM camera mode, allowing tilted frustums | JFonS |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-03 | Forgot to apply oversampling to Y | Bastiaan Olij |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-09-19 | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2014-09-15 | Camera Fixes | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |