Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Modified rendering to use cluster instead of foward | Juan Linietsky | |
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke | |
This commit adds exposed behavior for C# | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-05-17 | Optimize Basis constructor for Axis Angle | Aaron Franke | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-01 | Some improvements to is_equal_approx, restored Quat operator. | Juan Linietsky | |
2019-02-26 | Remove setting that caused is_inside_tree() errors on doppler tracking enabled. | Juan Linietsky | |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-12 | [Core] Transform2D add set_scale and fix set_rotation | Aaron Franke | |
Note: These are still not exposed to GDScript | |||
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke | |
The code already referred to "Basis", it's just the file name that was different for some reason. |