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Godot with FMOD integration
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basis.cpp
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Author
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-07
Use float literals for float calculations in Color
Aaron Franke
2022-10-05
Enhancements to includes in core data structures
Aaron Franke
2022-09-14
Test, refactor and fix a bug in Basis.get_axis_angle
fabriceci
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-20
Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-07-19
Fix the calculation of the angular velocity when the rotation speed is not high.
fabriceci
2022-06-27
Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-10
Merge pull request #52229 from lawnjelly/basis_quat_warning
Max Hilbrunner
2021-08-30
Improve Basis::get_quaternion error message
lawnjelly
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-09-25
Added some obvious errors explanations
qarmin
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