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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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basis.cpp
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Author
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-10
Use reference to constant in functions
qarmin
2019-05-17
Optimize Basis constructor for Axis Angle
Aaron Franke
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-26
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-12
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
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