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godot-fmod
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Godot with FMOD integration
RayHammer
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basis.cpp
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Commit message (
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Author
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-14
Remove unnecessary check for zero determinant in Basis::orthonormalize().
Marcel Admiraal
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-10
Use reference to constant in functions
qarmin
2019-05-17
Optimize Basis constructor for Axis Angle
Aaron Franke
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-26
Remove setting that caused is_inside_tree() errors on doppler tracking enabled.
Juan Linietsky
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-12
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke