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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
math
/
audio_frame.h
Age
Commit message (
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Author
2022-06-17
Ensure AudioFrame variables l and r are always initialised
Marcel Admiraal
2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-02-02
Make audio bus channels' peak volume consistent
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-03-02
Fix new GCC 9 warnings: -Wdeprecated-copy.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky