summaryrefslogtreecommitdiff
path: root/core/io
AgeCommit message (Collapse)Author
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-21Fix missing dependency resolver in Windowseska
2016-02-19adds original http headers to response_headersAriel Manzur
2016-02-19adds original http header to response_headersAriel Manzur
2016-01-24-remved p_peer is null error messages, fixes #1150reduz
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-11made headers case insensitiveAriel Manzur
2016-01-11Merge pull request #3297 from AlexHolly/comment-some-print_linesRémi Verschelde
comment some print_lines
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-10-fix stray file left open when parsing configuration, closes #3299Juan Linietsky
2016-01-10make sure file is closed if something failsJuan Linietsky
2016-01-09comment some print_linesAlexander Holland
2016-01-08-Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky
2016-01-07-fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky
#3248 closes #3207
2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x
faster lookup table implemetation.
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-11-23Merge pull request #1820 from guilhermefelipecgs/masterRémi Verschelde
Remove duplicated filter, Fix #1795
2015-11-19Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva
parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-16Change handling of invalid JSON escape sequences.Bojidar Marinov
Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-21-fixed a quite serious scene corruption bug when saving that has been around ↵Juan Linietsky
for months. good thing no one ran into it :P
2015-10-21-fixes to ring buffer (fixes network error)Juan Linietsky
-fixes to invalid disabling of commands on scene tree dock
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)
2015-10-17Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky
ran cppcheck, found unused variables
2015-10-09fix parentheses-equality warnings of osx clang近藤 直人
2015-10-08newline fixesreduz
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-08Fixed get_packet/put_packet bindings in PacketPeer.James McLean
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31work in progress, resource previewsJuan Linietsky