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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-08
Set some reasonable limits for sending information to the debugger, closes #5848
Juan Linietsky
2017-08-08
core/io: fix typo 'resoucre' to 'resource'
Indah Sylvia
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-26
Fix various property not found errors
Poommetee Ketson
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
Merge pull request #9634 from vnen/gzip-compression
Rémi Verschelde
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-13
Add GZIP compression support
George Marques
2017-07-12
Ignore fuzzy translations
Poommetee Ketson
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-13
Don't append standard ports to the request header.
Martin Capitanio
2017-06-11
Expose zstd and zlib compression levels as global config.
Ferenc Arn
2017-06-11
Merge pull request #9104 from tagcup/zstd
Juan Linietsky
2017-06-11
Added EditorPlugin.remove_import_plugin()
Zher Huei Lee
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-08
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to l...
Marcelo Fernandez
2017-05-05
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
Rémi Verschelde
2017-05-04
Fix infinite loop in DirAccessPack::get_current_dir()
Pedro J. Estébanez
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-11
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Core: fix possible memory leaks.
Andreas Haas
2017-03-24
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
Rémi Verschelde
2017-03-24
Merge pull request #7985 from Faless/enet_godot_sock_squash
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-21
Suppress error messages when using ConfigFile::get_value and a default is given
Bojidar Marinov
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-12
Merge pull request #7749 from Faless/fix_7697
Rémi Verschelde
2017-02-12
Merge pull request #7743 from karroffel/json_parsing-3.0
Rémi Verschelde
2017-02-07
HTTPClient properly handle partial data in non-blocking mode
Fabio Alessandrelli
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
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