Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-14 | Ability to save objects to binary format | Juan Linietsky | |
2017-08-12 | Fix broken stream reading in StreamPeerBuffer | Raymoo | |
2017-08-11 | Merge pull request #10163 from ISylvox/resoucre-to-resource | Rémi Verschelde | |
Core/io: Fix typo in resource_format_binary | |||
2017-08-11 | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | |
Moved member variables from constructor to initialization list | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez | |
2017-08-08 | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | |
2017-08-08 | core/io: fix typo 'resoucre' to 'resource' | Indah Sylvia | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Add object type hint for docs | Poommetee Ketson | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-17 | Merge pull request #9634 from vnen/gzip-compression | Rémi Verschelde | |
Add GZIP compression support | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-13 | Add GZIP compression support | George Marques | |
- Fix a wrong call in PoolByteArray::compress | |||
2017-07-12 | Ignore fuzzy translations | Poommetee Ketson | |
2017-06-28 | Reworked translation system | Juan Linietsky | |
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-13 | Don't append standard ports to the request header. | Martin Capitanio | |
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146 | |||
2017-06-11 | Expose zstd and zlib compression levels as global config. | Ferenc Arn | |
2017-06-11 | Merge pull request #9104 from tagcup/zstd | Juan Linietsky | |
Add zstd compression support. | |||
2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | |
Allows addons with import extensions to clean up properly on removal. | |||
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-08 | Add zstd compression support. | Ferenc Arn | |
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions. | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-08 | Fixed the IP resolver code blocking the main thread, it uses a Mutex now to ↵ | Marcelo Fernandez | |
lock its own thread. | |||
2017-05-05 | Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir | Rémi Verschelde | |
Fix infinite loop in DirAccessPack::get_current_dir() | |||
2017-05-04 | Fix infinite loop in DirAccessPack::get_current_dir() | Pedro J. Estébanez | |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-11 | Fix a pesky bug in marshalls.cpp/encode_variant | Bojidar Marinov | |
Fixes #7556 running game from editor on LLVM builds. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Core: fix possible memory leaks. | Andreas Haas | |
2017-03-24 | Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress | Rémi Verschelde | |
Suppress error messages when using ConfigFile::get_value and a default is given | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-21 | Suppress error messages when using ConfigFile::get_value and a default is given | Bojidar Marinov | |
Fixes #8097 | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 |