summaryrefslogtreecommitdiff
path: root/core/io
AgeCommit message (Collapse)Author
2016-06-06Merge pull request #4895 from TheoXD/_fix_interactive_loader_cacheJuan Linietsky
fixed interactive_loader() not returning a cached scene
2016-06-06Add missing license information (MiniZip)Roberto
2016-06-03Fix typo in http_client.hJ08nY
2016-06-01Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry
2016-05-30fixed interactive_loader() not returning a cached sceneTheoXD
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-12classref: Directory and ConfigFileRémi Verschelde
2016-05-04httpclient request withh raw_array bodyAlexander Holland
2016-04-27fix - HTTPClient connection keep-alive duplicate Headers #4208Alexander Holland
2016-04-23Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
2016-04-18Added getter method for the connection property in HTTPClient. (#4336)Mounir Ybanez
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-21Fix missing dependency resolver in Windowseska
2016-02-19adds original http headers to response_headersAriel Manzur
2016-02-19adds original http header to response_headersAriel Manzur
2016-01-24-remved p_peer is null error messages, fixes #1150reduz
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-11made headers case insensitiveAriel Manzur
2016-01-11Merge pull request #3297 from AlexHolly/comment-some-print_linesRémi Verschelde
comment some print_lines
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-10-fix stray file left open when parsing configuration, closes #3299Juan Linietsky
2016-01-10make sure file is closed if something failsJuan Linietsky
2016-01-09comment some print_linesAlexander Holland
2016-01-08-Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky
2016-01-07-fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky
#3248 closes #3207
2016-01-01Added default value param to ConfigFile.get_value()Ignacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31make json sub-dictionaries shared, fixes #2381Juan Linietsky
2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-09Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x
faster lookup table implemetation.
2015-12-06some fixesJuan Linietsky
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-11-23Merge pull request #1820 from guilhermefelipecgs/masterRémi Verschelde
Remove duplicated filter, Fix #1795
2015-11-19Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva
parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-16Change handling of invalid JSON escape sequences.Bojidar Marinov
Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-21-fixed a quite serious scene corruption bug when saving that has been around ↵Juan Linietsky
for months. good thing no one ran into it :P
2015-10-21-fixes to ring buffer (fixes network error)Juan Linietsky
-fixes to invalid disabling of commands on scene tree dock
2015-10-21-Ability to debug video memory usageJuan Linietsky
-Small fix to xml saver (swapping > and <)