Age | Commit message (Expand) | Author |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: No break before list brace | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Fix error while JSON::parse with empty string | Geequlim |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky |
2017-01-14 | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky |
2017-01-08 | Remove XML format, as promised, for 3.0 | Juan Linietsky |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-20 | Remove extraneous line in .po reader, which caused it to disregard first line | Bojidar Marinov |
2016-12-13 | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli |
2016-12-09 | Separate hostname resolve cache based on ip_type | Fabio Alessandrelli |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-12-09 | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli |
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli |
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-30 | Set proper ip_type default for listen() and resolve_hostname() | Fabio Alessandrelli |
2016-10-30 | Add optional IP type param in TCP/UDP connect/set_send_address | Fabio Alessandrelli |
2016-10-30 | TCPServer listen now default to IP type ANY (v6 socket with v4 support) | Fabio Alessandrelli |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde |
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur |
2016-10-19 | address type for http client | Ariel Manzur |
2016-10-19 | fixed some byte order and parsing problems | Ariel Manzur |
2016-10-18 | adding ipv6 | Ariel Manzur |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky |
2016-09-03 | Fix root path resolution on PCK file | George Marques |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-08-22 | Fix StreamPeerBuffer::duplicate() does not return value | volzhs |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |