Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-11 | Expose zstd and zlib compression levels as global config. | Ferenc Arn | |
2017-06-11 | Merge pull request #9104 from tagcup/zstd | Juan Linietsky | |
Add zstd compression support. | |||
2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | |
Allows addons with import extensions to clean up properly on removal. | |||
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-08 | Add zstd compression support. | Ferenc Arn | |
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions. | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-08 | Fixed the IP resolver code blocking the main thread, it uses a Mutex now to ↵ | Marcelo Fernandez | |
lock its own thread. | |||
2017-05-05 | Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir | Rémi Verschelde | |
Fix infinite loop in DirAccessPack::get_current_dir() | |||
2017-05-04 | Fix infinite loop in DirAccessPack::get_current_dir() | Pedro J. Estébanez | |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | |
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||
2017-04-11 | Fix a pesky bug in marshalls.cpp/encode_variant | Bojidar Marinov | |
Fixes #7556 running game from editor on LLVM builds. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Core: fix possible memory leaks. | Andreas Haas | |
2017-03-24 | Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress | Rémi Verschelde | |
Suppress error messages when using ConfigFile::get_value and a default is given | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | |
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||
2017-03-21 | Suppress error messages when using ConfigFile::get_value and a default is given | Bojidar Marinov | |
Fixes #8097 | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | |
TCP/UDP listen bind to address and bugfixes | |||
2017-02-12 | Merge pull request #7749 from Faless/fix_7697 | Rémi Verschelde | |
HTTPClient properly handle partial data in non-blocking mode | |||
2017-02-12 | Merge pull request #7743 from karroffel/json_parsing-3.0 | Rémi Verschelde | |
JSON::parse reports errors on open-ended objects (master) | |||
2017-02-07 | HTTPClient properly handle partial data in non-blocking mode | Fabio Alessandrelli | |
Use block to send DVector::Write out of scope in HTTPClient::read_response_body_chunk() | |||
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | |
2017-02-06 | JSON::parse reports errors on open-ended objects | Karroffel | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-01 | CSV translation import plugin | Juan Linietsky | |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | |
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it) | |||
2017-01-23 | Implement UDP listen bind address | Fabio Alessandrelli | |
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli | |
2017-01-23 | IP_Address can now be a wildcard (not a valid IP, used for binding) | Fabio Alessandrelli | |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-16 | Style: No break before list brace | Rémi Verschelde | |
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty` | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | |||
2017-01-15 | Fix error while JSON::parse with empty string | Geequlim | |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future |