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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Revert "Made possible to specify where to dump the contents when loading a "....
Rémi Verschelde
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-21
Fix potential divisions by 0 reported by MSVC
Rémi Verschelde
2020-03-20
i18n: Fix parsing of multiple escapes before quotes
Thakee Nathees
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
Add TCP poll function (not exposed).
Fabio Alessandrelli
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-05
ConfigFile: Improve error messages and complete docs
Rémi Verschelde
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Generates the rpc and rset info for exported GDScript.
Andrea Catania
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Optimized rpc packet size when only the `PackedByteArray` is sent.
Andrea Catania
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
New PacketPeerDTLS and DTLSServer classes.
Fabio Alessandrelli
2020-02-16
UDPServer and PacketPeerUDP connect_to_host.
Fabio Alessandrelli
2020-02-16
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-11
Merge pull request #36095 from timothyqiu/corrupted-resource
Rémi Verschelde
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
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