Age | Commit message (Collapse) | Author |
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We used to only cleanup path_get_cache and not path_send_cache causing
issues when a peer disconnects and then reconnects with the same ID.
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Option to erase a section key in ConfigFile
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TCP is_connected_to_host comparison error
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Add flag to control the replacement of files by ProjectSettings.load_resource_pack
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ProjectSettings.load_resource_pack
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Added some obvious errors explanations
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Changed some code found by Clang Tidy and Coverity
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Implemented get_path() & get_path_absolute() for FileAccessEncrypted
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We was returning true when the state was not connected, so we would never return true when the state was connected.
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More Crypto, SSL server, crt/key as Resource, HashingContext
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
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EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)
Fixes #31444
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Crypto classes will be placed in core/crypto.
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Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.
Fixes #26009.
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244.
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
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Change some code proposed by Coverity and Cppcheck
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Default timeout is 30 seconds (i.e. after 30 seconds of calling
connect_to_host if the TCP peer is not connected the connection will
error out).
This value can be configured in project settings:
`network/limits/tcp/connect_timeout_seconds`
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
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Enhance game export
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Both client and server are supported on native builds (as usual).
SSL server is still not supported, but will soon be possible with this
new library.
The API stays the same, we just need to work out potential issues due to
this big library switch.
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The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.
The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
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The fix for EditorNode is a bit hacky, but the handling of the buttons
and features there is hacky too (based on enums that might not reflect
the actual state).
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
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Remove unnecessary code and add some error explanations
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Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
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Fix #26477
Add in ConfigFile this methods:
load_encrypted(path, key)
load_encrypted_pass(path, password)
save_encrypted(path, key)
save_encrypted_pass(path, password)
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Remove redundant code, possible NULL pointers and others
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Multicast, more network interfaces info
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