summaryrefslogtreecommitdiff
path: root/core/io
AgeCommit message (Collapse)Author
2020-02-27Optimized rpc packet size when only the `PackedByteArray` is sent.Andrea Catania
This work has been kindly sponsored by IMVU.
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
This attribute is now part of the standard we target so we no longer need compiler-specific hacks. Also enables -Wimplicit-fallthrough for Clang now that we can properly support it. It's already on by default for GCC's -Wextra. Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-22Add support for Vector2i, Rect2i and Vector3i to VariantJuan Linietsky
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous operator problems in Variant. This was added for this commit (and future C++17 uses) in #36457.
2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-18Merge pull request #36296 from Faless/dtls/enet_vulkanRémi Verschelde
DTLS support + optional ENet encryption
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-17New PacketPeerDTLS and DTLSServer classes.Fabio Alessandrelli
Custom instance implementation via the mbedtls module.
2020-02-16UDPServer and PacketPeerUDP connect_to_host.Fabio Alessandrelli
UDP sockets can be "connected" to filter packets from a specific source. In case of a bound socket (e.g. server), a new socket can be created on the same address/port that will receive all packets that are not filtered by a more specific socket (e.g. the previously connect socket). This way, a UDPServer can listen to new packets, and return a new PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-16Add peek option to NetSocket recv_from.Fabio Alessandrelli
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Merge pull request #36144 from akien-mga/remove-deprecated-allow-decodingRémi Verschelde
Remove deprecated PacketPeer allow_object_decoding
2020-02-13Remove deprecated PacketPeer allow_object_decodingRémi Verschelde
It was added for 3.2 in #27485 to preserve backwards compatibility, but we can now remove it. It is still needed in MultiplayerAPI as it's the only way to control it for the internal put_var calls.
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
2020-02-11Merge pull request #36095 from timothyqiu/corrupted-resourceRémi Verschelde
Fixes crash when resource file is corrupted
2020-02-11GIProbes working.Juan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11Fixes crash when resource file is corruptedHaoyu Qiu
2020-02-11Merge pull request #36072 from RandomShaper/imvu/configfile_parseRémi Verschelde
Add ConfigFile::parse()
2020-02-10Merge pull request #35301 from Calinou/improve-console-error-loggingRémi Verschelde
Improve the console error logging appearance
2020-02-10Add ConfigFile::parse()Pedro J. Estébanez
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-22Fixes leak when importing zip in AssetLibHaoyu Qiu
2020-01-21Merge pull request #35408 from Faless/ws/fix_packet_countRémi Verschelde
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21Fix MultiplayerAPI crash when peer impl misbehave.Fabio Alessandrelli
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API.
2020-01-20Merge pull request #35345 from timothyqiu/pck-packer-leakRémi Verschelde
Fixes leak when calling PCKPacker::pck_start multiple times
2020-01-20Fixes leak when pck_start multiple timesHaoyu Qiu
2020-01-20Fixes XMLParser leak when open multiple timesHaoyu Qiu
2020-01-19PacketPeer use heap buffer for var encoding.Fabio Alessandrelli
Used to allocate in stack (via alloca) which causes crashes when trying to encode big variables. The buffer grows as needed up to `encode_buffer_max_size` (which is 8MiB by default) and always in power of 2.
2020-01-19Improve the console error logging appearanceHugo Locurcio
This makes secondary information less visually prominent to improve overall readability. Various loggers were also tweaked for consistency.
2020-01-09GDScript: Validate object instance on `is` operationGeorge Marques
Avoids crashes on debug mode. Instead it now breaks the execution and show the error in-editor. Will still crash on release. Also add a similar check to Marshalls to ensure the debugger doesn't crash when trying to serialize the invalid instance.
2020-01-08Check if resource exists before loadingTomasz Chabora
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-03MultiplayerAPI: Fix disconnect errors when passing invalid peerRémi Verschelde
Fixes #34634.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-22Fix buffers size calculation in PacketPeerStream.Fabio Alessandrelli
The calculation used to be wrong when exactly at a power of 2. `nearest_shift` always return the "next" power of 2 `nearest_shift(4) == 3 # 2^3 = 8`. On the other hand `next_power_of_2` returns the exact value if that value is a power of 2 (i.e. `next_power_of_2(4) == 4`). I.e. : ``` WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4))); // WARNING: ... : 4 8 ``` Is this by design?
2019-12-14UDP sockets broadcast is now disabled by default.Fabio Alessandrelli
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript.
2019-12-10NetSocket set_broadcast_enabled returns Error enumFabio Alessandrelli
2019-12-07Make some arguments in PCKPacker methods optionalHugo Locurcio
Those arguments aren't required for most common use cases, so making them optional should help with code readability.
2019-12-04ResourceLoader: Add language code matching for localized resourcesRémi Verschelde
Near matching was not implemented like in TranslationServer, so a resource remapped for 'ru' (but not 'ru_RU') would not be used as fallback if the system locale was 'ru_RU'. Fixes #34058.
2019-12-01Merge pull request #33640 from mewin/http_head_requestFabio Alessandrelli
Fix HTTP HEAD requests