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Godot with FMOD integration
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Author
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Merge pull request #36296 from Faless/dtls/enet_vulkan
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
New PacketPeerDTLS and DTLSServer classes.
Fabio Alessandrelli
2020-02-16
UDPServer and PacketPeerUDP connect_to_host.
Fabio Alessandrelli
2020-02-16
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Rémi Verschelde
2020-02-13
Remove deprecated PacketPeer allow_object_decoding
Rémi Verschelde
2020-02-13
Remove deprecated sync and slave networking keywords
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-11
Merge pull request #36095 from timothyqiu/corrupted-resource
Rémi Verschelde
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Fixes crash when resource file is corrupted
Haoyu Qiu
2020-02-11
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
Rémi Verschelde
2020-02-10
Merge pull request #35301 from Calinou/improve-console-error-logging
Rémi Verschelde
2020-02-10
Add ConfigFile::parse()
Pedro J. Estébanez
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-22
Fixes leak when importing zip in AssetLib
Haoyu Qiu
2020-01-21
Merge pull request #35408 from Faless/ws/fix_packet_count
Rémi Verschelde
2020-01-21
Fix MultiplayerAPI crash when peer impl misbehave.
Fabio Alessandrelli
2020-01-20
Merge pull request #35345 from timothyqiu/pck-packer-leak
Rémi Verschelde
2020-01-20
Fixes leak when pck_start multiple times
Haoyu Qiu
2020-01-20
Fixes XMLParser leak when open multiple times
Haoyu Qiu
2020-01-19
PacketPeer use heap buffer for var encoding.
Fabio Alessandrelli
2020-01-19
Improve the console error logging appearance
Hugo Locurcio
2020-01-09
GDScript: Validate object instance on `is` operation
George Marques
2020-01-08
Check if resource exists before loading
Tomasz Chabora
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-03
MultiplayerAPI: Fix disconnect errors when passing invalid peer
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-22
Fix buffers size calculation in PacketPeerStream.
Fabio Alessandrelli
2019-12-14
UDP sockets broadcast is now disabled by default.
Fabio Alessandrelli
2019-12-10
NetSocket set_broadcast_enabled returns Error enum
Fabio Alessandrelli
2019-12-07
Make some arguments in PCKPacker methods optional
Hugo Locurcio
2019-12-04
ResourceLoader: Add language code matching for localized resources
Rémi Verschelde
2019-12-01
Merge pull request #33640 from mewin/http_head_request
Fabio Alessandrelli
2019-11-26
do not wait for response body when making a HEAD request
Patrick Wuttke
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