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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-24
Turn some prints to error logs, remove others
Rémi Verschelde
2016-07-19
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-19
Revert "Homogeinize resource formats loaders/savers"
Rémi Verschelde
2016-07-16
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-28
Tidy up population of extensions list
Pedro J. Estébanez
2016-06-28
Homogeinize resource formats loaders/savers
Pedro J. Estébanez
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-20
added missing status, closes #4361
Juan Linietsky
2016-06-18
corrently parse utf8 from zip_io open, closes #1708
Juan Linietsky
2016-06-18
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Merge pull request #5250 from bojidar-bg/add-sha256
Juan Linietsky
2016-06-17
Add sha256 to String and File/FileAccess.
Bojidar Marinov
2016-06-16
Fixed PacketPeer.get_var() return type in docs
J08nY
2016-06-15
Classref: Added docs for StreamPeer* (#5216)
J08nY
2016-06-13
Zip-align exported APK
Pedro J. Estébanez
2016-06-06
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
Juan Linietsky
2016-06-06
Add missing license information (MiniZip)
Roberto
2016-06-03
Fix typo in http_client.h
J08nY
2016-06-01
Removed invalid DEFVAL for HTTPClient::request_raw
Ignacio Etcheverry
2016-05-30
fixed interactive_loader() not returning a cached scene
TheoXD
2016-05-27
Added translation support to Godot
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-12
classref: Directory and ConfigFile
Rémi Verschelde
2016-05-04
httpclient request withh raw_array body
Alexander Holland
2016-04-27
fix - HTTPClient connection keep-alive duplicate Headers #4208
Alexander Holland
2016-04-23
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Hinsbart
2016-04-18
Added getter method for the connection property in HTTPClient. (#4336)
Mounir Ybanez
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-04
-Work on addon editor plugin (disabled by default)
Juan Linietsky
2016-02-21
Fix missing dependency resolver in Windows
eska
2016-02-19
adds original http headers to response_headers
Ariel Manzur
2016-02-19
adds original http header to response_headers
Ariel Manzur
2016-01-24
-remved p_peer is null error messages, fixes #1150
reduz
2016-01-20
-Remote deploy now uses FS over USB on Android, super fast!
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-11
made headers case insensitive
Ariel Manzur
2016-01-11
Merge pull request #3297 from AlexHolly/comment-some-print_lines
Rémi Verschelde
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