Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-12 | fix set_stream_peer binding in PacketPeer | Paul Joannon | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Dont print error when loading resource from cache | Ruslan Mustakov | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-18 | Use a different strategy for path remaps, try loading from a remap file instead. | Juan Linietsky | |
This ensures multiple PCK exports still work. | |||
2017-12-15 | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | |
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | |||
2017-12-15 | Fix javascript build error and improve #14604 | Fabio Alessandrelli | |
2017-12-15 | fix compile issue | Juan Linietsky | |
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-15 | Merge pull request #14604 from mhilbrunner/http-defaults | Rémi Verschelde | |
HTTP cleanup & better defaults | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-14 | HTTP cleanup & better defaults | mhilbrunner | |
2017-12-12 | HTTPClient: Add PATCH method and missing HTTP status codes | mhilbrunner | |
2017-12-10 | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-06 | Merge pull request #12603 from GodotExplorer/beautify-json | Rémi Verschelde | |
Add indent and sort keys support for JSON.print | |||
2017-11-27 | Fix javascript build after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-22 | Merge pull request #13176 from bojidar-bg/allow-subproperty-set | Juan Linietsky | |
Fix combatibility with older .scn files | |||
2017-11-22 | Fix combatibility with older .scn files | Bojidar Marinov | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-13 | Implement HTTPClient in HTML5 platform | Leon Krause | |
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification | |||
2017-11-07 | Add indent and sort keys support for JSON.print | Geequlim | |
2017-11-04 | make ConfigFile sections ordered | Karroffel | |
2017-11-03 | make ConfigFile use OrderedHashMap | Karroffel | |
2017-10-27 | Merge pull request #12423 from tagcup/zstd_1.3.2 | Rémi Verschelde | |
Update zstd to 1.3.2. | |||
2017-10-27 | Add an option to use zstd's recently introduced long range matching (off by ↵ | Ferenc Arn | |
default). | |||
2017-10-26 | Update zstd to 1.3.2. | Ferenc Arn | |
2017-10-26 | Remove HTTPClient::send_body_text and ::send_body_data | Leon Krause | |
These were never implemented, the request* methods provide parameters to send body data as part of the client's requests. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-20 | Fix rotated logger naming and backup deletion | Ruslan Mustakov | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-10 | Define va_copy with --std=c++03 (fixes #11979) | Ruslan Mustakov | |
2017-10-09 | Merge pull request #11947 from eska014/fix-obj-marshalling | Rémi Verschelde | |
Fix exporting projects with custom input event actions | |||
2017-10-08 | Fix binary marshalling of Objects | Leon Krause | |
2017-10-06 | Merge pull request #11853 from endragor/long-string-logging | Andreas Haas | |
Fix logging of long strings via RotatedFileLogger | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-05 | Fix logging of long strings via RotatedFileLogger | Ruslan Mustakov | |
2017-10-04 | Merge pull request #11812 from NathanWarden/fix_validate_ssl | Gilles Roudiere | |
Fixed a bug where ssl would force validation even though you told it not to. | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-10-03 | Fixed a bug where ssl would force validation even though you told it not to. | Nathan Warden | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-23 | Enable building against system zstd. | Elliott Sales de Andrade | |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. |