Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Style: Apply clang-format again on all files | Rémi Verschelde | |
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | |||
2017-12-06 | Merge pull request #12603 from GodotExplorer/beautify-json | Rémi Verschelde | |
Add indent and sort keys support for JSON.print | |||
2017-11-27 | Fix javascript build after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-22 | Merge pull request #13176 from bojidar-bg/allow-subproperty-set | Juan Linietsky | |
Fix combatibility with older .scn files | |||
2017-11-22 | Fix combatibility with older .scn files | Bojidar Marinov | |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-13 | Implement HTTPClient in HTML5 platform | Leon Krause | |
Limitations: - Subject to same-origin policy - No persistent connection (but simulated for compatibility) - No blocking mode - No StreamPeer access - No chunked responses - Cannot disable host verification | |||
2017-11-07 | Add indent and sort keys support for JSON.print | Geequlim | |
2017-11-04 | make ConfigFile sections ordered | Karroffel | |
2017-11-03 | make ConfigFile use OrderedHashMap | Karroffel | |
2017-10-27 | Merge pull request #12423 from tagcup/zstd_1.3.2 | Rémi Verschelde | |
Update zstd to 1.3.2. | |||
2017-10-27 | Add an option to use zstd's recently introduced long range matching (off by ↵ | Ferenc Arn | |
default). | |||
2017-10-26 | Update zstd to 1.3.2. | Ferenc Arn | |
2017-10-26 | Remove HTTPClient::send_body_text and ::send_body_data | Leon Krause | |
These were never implemented, the request* methods provide parameters to send body data as part of the client's requests. | |||
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde | |
2017-10-20 | Fix rotated logger naming and backup deletion | Ruslan Mustakov | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-10 | Define va_copy with --std=c++03 (fixes #11979) | Ruslan Mustakov | |
2017-10-09 | Merge pull request #11947 from eska014/fix-obj-marshalling | Rémi Verschelde | |
Fix exporting projects with custom input event actions | |||
2017-10-08 | Fix binary marshalling of Objects | Leon Krause | |
2017-10-06 | Merge pull request #11853 from endragor/long-string-logging | Andreas Haas | |
Fix logging of long strings via RotatedFileLogger | |||
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-10-05 | Fix logging of long strings via RotatedFileLogger | Ruslan Mustakov | |
2017-10-04 | Merge pull request #11812 from NathanWarden/fix_validate_ssl | Gilles Roudiere | |
Fixed a bug where ssl would force validation even though you told it not to. | |||
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky | |
2017-10-03 | Fixed a bug where ssl would force validation even though you told it not to. | Nathan Warden | |
2017-09-25 | Extract logging logic | Ruslan Mustakov | |
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors. | |||
2017-09-23 | Enable building against system zstd. | Elliott Sales de Andrade | |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky | |
Also fix bugs when meshes are always generated. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Fix using enum as bool value | Hein-Pieter van Braam | |
This warning actually hid a bug. The value of ERR_INVALID_DATA is actually 30, returning this as a bool returns true while false was required. | |||
2017-09-03 | -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem | Juan Linietsky | |
-Fixed refactoring tools to work with imported scenes (properly move .import files) | |||
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde | |
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ |