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AgeCommit message (Expand)Author
2017-01-08Remove XML format, as promised, for 3.0Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-20Remove extraneous line in .po reader, which caused it to disregard first lineBojidar Marinov
2016-12-13Expose HTTP classes' set_ip_type to scriptingFabio Alessandrelli
2016-12-09Separate hostname resolve cache based on ip_typeFabio Alessandrelli
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
2016-12-09Allow setting ip_type for TCP/UDP and HTTP classesFabio Alessandrelli
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-30Set proper ip_type default for listen() and resolve_hostname()Fabio Alessandrelli
2016-10-30Add optional IP type param in TCP/UDP connect/set_send_addressFabio Alessandrelli
2016-10-30TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli
2016-10-26Merge pull request #6925 from godotengine/ipv6Rémi Verschelde
2016-10-20added windows support for ipv6, cleaned up unix codeAriel Manzur
2016-10-19address type for http clientAriel Manzur
2016-10-19fixed some byte order and parsing problemsAriel Manzur
2016-10-18adding ipv6Ariel Manzur
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
2016-09-03Fix root path resolution on PCK fileGeorge Marques
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-22Fix StreamPeerBuffer::duplicate() does not return valuevolzhs
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-28Tidy up population of extensions listPedro J. Estébanez
2016-06-28Homogeinize resource formats loaders/saversPedro J. Estébanez
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky