Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | corrently parse utf8 from zip_io open, closes #1708 | Juan Linietsky | |
this probably failed when exporting or opening android apk files too, should fix that too. | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Merge pull request #5250 from bojidar-bg/add-sha256 | Juan Linietsky | |
Add sha256 to String and File/FileAccess. | |||
2016-06-17 | Add sha256 to String and File/FileAccess. | Bojidar Marinov | |
Probably does #4166 | |||
2016-06-16 | Fixed PacketPeer.get_var() return type in docs | J08nY | |
2016-06-15 | Classref: Added docs for StreamPeer* (#5216) | J08nY | |
2016-06-13 | Zip-align exported APK | Pedro J. Estébanez | |
2016-06-06 | Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache | Juan Linietsky | |
fixed interactive_loader() not returning a cached scene | |||
2016-06-06 | Add missing license information (MiniZip) | Roberto | |
2016-06-03 | Fix typo in http_client.h | J08nY | |
2016-06-01 | Removed invalid DEFVAL for HTTPClient::request_raw | Ignacio Etcheverry | |
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-12 | classref: Directory and ConfigFile | Rémi Verschelde | |
2016-05-04 | httpclient request withh raw_array body | Alexander Holland | |
2016-04-27 | fix - HTTPClient connection keep-alive duplicate Headers #4208 | Alexander Holland | |
2016-04-23 | Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION. | Hinsbart | |
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+) | |||
2016-04-18 | Added getter method for the connection property in HTTPClient. (#4336) | Mounir Ybanez | |
- Exposed a getter method for the private property named `connection` in HTTPClient class. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-21 | Fix missing dependency resolver in Windows | eska | |
2016-02-19 | adds original http headers to response_headers | Ariel Manzur | |
2016-02-19 | adds original http header to response_headers | Ariel Manzur | |
2016-01-24 | -remved p_peer is null error messages, fixes #1150 | reduz | |
2016-01-20 | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-11 | made headers case insensitive | Ariel Manzur | |
2016-01-11 | Merge pull request #3297 from AlexHolly/comment-some-print_lines | Rémi Verschelde | |
comment some print_lines | |||
2016-01-10 | added a new function to escape properly json, fixes #3282 | Juan Linietsky | |
2016-01-10 | -fix stray file left open when parsing configuration, closes #3299 | Juan Linietsky | |
2016-01-10 | make sure file is closed if something fails | Juan Linietsky | |
2016-01-09 | comment some print_lines | Alexander Holland | |
2016-01-08 | -Use simpler methods for parsing simple tags, fixes #3274 | Juan Linietsky | |
2016-01-07 | -fix bugs related to parsing config files with new variantparser, closes ↵ | Juan Linietsky | |
#3248 closes #3207 | |||
2016-01-01 | Added default value param to ConfigFile.get_value() | Ignacio Etcheverry | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | make json sub-dictionaries shared, fixes #2381 | Juan Linietsky | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-09 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
reloaded in godot UI, fixes #3003 | |||
2015-12-08 | updated aes256 implementation to newer version from upstream. Also uses ↵ | romulox_x | |
faster lookup table implemetation. | |||
2015-12-06 | some fixes | Juan Linietsky | |
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004 |