Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. | |||
2016-10-30 | Set proper ip_type default for listen() and resolve_hostname() | Fabio Alessandrelli | |
2016-10-30 | Add optional IP type param in TCP/UDP connect/set_send_address | Fabio Alessandrelli | |
2016-10-30 | TCPServer listen now default to IP type ANY (v6 socket with v4 support) | Fabio Alessandrelli | |
2016-10-26 | Merge pull request #6925 from godotengine/ipv6 | Rémi Verschelde | |
Adding IPv6 support | |||
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur | |
2016-10-19 | address type for http client | Ariel Manzur | |
2016-10-19 | fixed some byte order and parsing problems | Ariel Manzur | |
2016-10-18 | adding ipv6 | Ariel Manzur | |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-01 | PCKPacker: moved from tools into core, fixes #4129 | J08nY | |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-03 | Fix root path resolution on PCK file | George Marques | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-22 | Fix StreamPeerBuffer::duplicate() does not return value | volzhs | |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky | |
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data | |||
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky | |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-06-28 | Tidy up population of extensions list | Pedro J. Estébanez | |
2016-06-28 | Homogeinize resource formats loaders/savers | Pedro J. Estébanez | |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-20 | added missing status, closes #4361 | Juan Linietsky | |
2016-06-18 | corrently parse utf8 from zip_io open, closes #1708 | Juan Linietsky | |
this probably failed when exporting or opening android apk files too, should fix that too. | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Merge pull request #5250 from bojidar-bg/add-sha256 | Juan Linietsky | |
Add sha256 to String and File/FileAccess. | |||
2016-06-17 | Add sha256 to String and File/FileAccess. | Bojidar Marinov | |
Probably does #4166 | |||
2016-06-16 | Fixed PacketPeer.get_var() return type in docs | J08nY | |
2016-06-15 | Classref: Added docs for StreamPeer* (#5216) | J08nY | |
2016-06-13 | Zip-align exported APK | Pedro J. Estébanez | |
2016-06-06 | Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache | Juan Linietsky | |
fixed interactive_loader() not returning a cached scene | |||
2016-06-06 | Add missing license information (MiniZip) | Roberto | |
2016-06-03 | Fix typo in http_client.h | J08nY | |
2016-06-01 | Removed invalid DEFVAL for HTTPClient::request_raw | Ignacio Etcheverry | |
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-12 | classref: Directory and ConfigFile | Rémi Verschelde | |