index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
io
Age
Commit message (
Expand
)
Author
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-30
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-30
Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-10-30
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-26
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-19
address type for http client
Ariel Manzur
2016-10-19
fixed some byte order and parsing problems
Ariel Manzur
2016-10-18
adding ipv6
Ariel Manzur
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-03
Fix root path resolution on PCK file
George Marques
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-22
Fix StreamPeerBuffer::duplicate() does not return value
volzhs
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-07-24
Turn some prints to error logs, remove others
Rémi Verschelde
2016-07-19
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-19
Revert "Homogeinize resource formats loaders/savers"
Rémi Verschelde
2016-07-16
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-28
Tidy up population of extensions list
Pedro J. Estébanez
2016-06-28
Homogeinize resource formats loaders/savers
Pedro J. Estébanez
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-20
added missing status, closes #4361
Juan Linietsky
2016-06-18
corrently parse utf8 from zip_io open, closes #1708
Juan Linietsky
2016-06-18
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Merge pull request #5250 from bojidar-bg/add-sha256
Juan Linietsky
2016-06-17
Add sha256 to String and File/FileAccess.
Bojidar Marinov
2016-06-16
Fixed PacketPeer.get_var() return type in docs
J08nY
2016-06-15
Classref: Added docs for StreamPeer* (#5216)
J08nY
2016-06-13
Zip-align exported APK
Pedro J. Estébanez
2016-06-06
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
Juan Linietsky
2016-06-06
Add missing license information (MiniZip)
Roberto
2016-06-03
Fix typo in http_client.h
J08nY
2016-06-01
Removed invalid DEFVAL for HTTPClient::request_raw
Ignacio Etcheverry
2016-05-30
fixed interactive_loader() not returning a cached scene
TheoXD
[next]