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2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky
2016-08-14-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵Juan Linietsky
level" networking.
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
Fixes #5876 in passing.
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-28Tidy up population of extensions listPedro J. Estébanez
2016-06-28Homogeinize resource formats loaders/saversPedro J. Estébanez
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-20added missing status, closes #4361Juan Linietsky
2016-06-18corrently parse utf8 from zip_io open, closes #1708Juan Linietsky
this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-17Merge pull request #5250 from bojidar-bg/add-sha256Juan Linietsky
Add sha256 to String and File/FileAccess.
2016-06-17Add sha256 to String and File/FileAccess.Bojidar Marinov
Probably does #4166
2016-06-16Fixed PacketPeer.get_var() return type in docsJ08nY
2016-06-15Classref: Added docs for StreamPeer* (#5216)J08nY
2016-06-13Zip-align exported APKPedro J. Estébanez
2016-06-06Merge pull request #4895 from TheoXD/_fix_interactive_loader_cacheJuan Linietsky
fixed interactive_loader() not returning a cached scene
2016-06-06Add missing license information (MiniZip)Roberto
2016-06-03Fix typo in http_client.hJ08nY
2016-06-01Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry
2016-05-30fixed interactive_loader() not returning a cached sceneTheoXD
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-12classref: Directory and ConfigFileRémi Verschelde
2016-05-04httpclient request withh raw_array bodyAlexander Holland
2016-04-27fix - HTTPClient connection keep-alive duplicate Headers #4208Alexander Holland
2016-04-23Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
2016-04-18Added getter method for the connection property in HTTPClient. (#4336)Mounir Ybanez
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-21Fix missing dependency resolver in Windowseska
2016-02-19adds original http headers to response_headersAriel Manzur
2016-02-19adds original http header to response_headersAriel Manzur
2016-01-24-remved p_peer is null error messages, fixes #1150reduz
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky
changed. Fixes #3201
2016-01-11made headers case insensitiveAriel Manzur
2016-01-11Merge pull request #3297 from AlexHolly/comment-some-print_linesRémi Verschelde
comment some print_lines
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-10-fix stray file left open when parsing configuration, closes #3299Juan Linietsky
2016-01-10make sure file is closed if something failsJuan Linietsky