Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky | |
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-) | |||
2016-08-14 | Missing some bits, and added connection status. | Juan Linietsky | |
2016-08-14 | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ↵ | Juan Linietsky | |
level" networking. | |||
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky | |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-06-28 | Tidy up population of extensions list | Pedro J. Estébanez | |
2016-06-28 | Homogeinize resource formats loaders/savers | Pedro J. Estébanez | |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-06-20 | added missing status, closes #4361 | Juan Linietsky | |
2016-06-18 | corrently parse utf8 from zip_io open, closes #1708 | Juan Linietsky | |
this probably failed when exporting or opening android apk files too, should fix that too. | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | Merge pull request #5250 from bojidar-bg/add-sha256 | Juan Linietsky | |
Add sha256 to String and File/FileAccess. | |||
2016-06-17 | Add sha256 to String and File/FileAccess. | Bojidar Marinov | |
Probably does #4166 | |||
2016-06-16 | Fixed PacketPeer.get_var() return type in docs | J08nY | |
2016-06-15 | Classref: Added docs for StreamPeer* (#5216) | J08nY | |
2016-06-13 | Zip-align exported APK | Pedro J. Estébanez | |
2016-06-06 | Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache | Juan Linietsky | |
fixed interactive_loader() not returning a cached scene | |||
2016-06-06 | Add missing license information (MiniZip) | Roberto | |
2016-06-03 | Fix typo in http_client.h | J08nY | |
2016-06-01 | Removed invalid DEFVAL for HTTPClient::request_raw | Ignacio Etcheverry | |
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-12 | classref: Directory and ConfigFile | Rémi Verschelde | |
2016-05-04 | httpclient request withh raw_array body | Alexander Holland | |
2016-04-27 | fix - HTTPClient connection keep-alive duplicate Headers #4208 | Alexander Holland | |
2016-04-23 | Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION. | Hinsbart | |
Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+) | |||
2016-04-18 | Added getter method for the connection property in HTTPClient. (#4336) | Mounir Ybanez | |
- Exposed a getter method for the private property named `connection` in HTTPClient class. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-21 | Fix missing dependency resolver in Windows | eska | |
2016-02-19 | adds original http headers to response_headers | Ariel Manzur | |
2016-02-19 | adds original http header to response_headers | Ariel Manzur | |
2016-01-24 | -remved p_peer is null error messages, fixes #1150 | reduz | |
2016-01-20 | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-11 | made headers case insensitive | Ariel Manzur | |
2016-01-11 | Merge pull request #3297 from AlexHolly/comment-some-print_lines | Rémi Verschelde | |
comment some print_lines | |||
2016-01-10 | added a new function to escape properly json, fixes #3282 | Juan Linietsky | |
2016-01-10 | -fix stray file left open when parsing configuration, closes #3299 | Juan Linietsky | |
2016-01-10 | make sure file is closed if something fails | Juan Linietsky | |