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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tcp_server.cpp
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Author
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-12
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-10-30
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-18
adding ipv6
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky