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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_saver.cpp
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Author
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-31
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-28
Expose the logic to recognize a save path in ResourceSaver
Gilles Roudière
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-24
fix arg naming in ResourceFormatLoader extension
derammo
2022-07-30
Fix using wrong variable when checking in `ResourceSaver::save`
Rindbee
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-15
fix custom loader/saver broken
Zae
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-05-16
added get_creation_time function for gdscript
Daniele Giuliani
2018-04-30
fix API string path
Paul Joannon
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
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