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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_loader.h
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Author
2023-01-31
Use enum instead of int in virtual methods return type
Raul Santos
2023-01-21
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-07
Fix `ResourceLoader::thread_load_tasks` crash
Adam Scott
2022-10-11
Exposes ResourceFormatLoader.recognize_path to scripting
Gilles Roudière
2022-07-22
Implement Feature Build Profiles
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-25
Fix various typos with codespell
luz paz
2021-07-24
Implement Resource UIDs
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-03-04
Better warnings when resources can't be saved. Fixes #26531
Juan Linietsky
2019-02-16
Make resource loader cycle checker work on a per-thread basis.
Juan Linietsky
2019-01-27
Avoid cyclic resource loading of any type, fixes #22673
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Merge pull request #19501 from Zylann/custom_loaders
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-02
Fix text files constantly asking for reload as no last modified time
Paulb23
2018-10-29
Moved folding outside the resource files, now saved outside the project.
Juan Linietsky
2018-10-05
Fixes to baker, restored xatlas and fixed bake options.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Added function ResourceLoader.exists(), to check if a resource exists. Closes...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
GDScript files are converted to binary on export now.
Juan Linietsky
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
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