Age | Commit message (Expand) | Author |
2018-09-02 | Change ResourceLoader::load to make it more thread safe. | Juan Linietsky |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-08-12 | Fix ResourceLoader::exists() false negative and readd deprecated has() | Rémi Verschelde |
2018-08-10 | Added function ResourceLoader.exists(), to check if a resource exists. Closes... | Juan Linietsky |
2018-08-10 | Revert "added get_creation_time function for gdscript" | Juan Linietsky |
2018-08-10 | Merge pull request #18914 from notwarp/master | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-05-16 | added get_creation_time function for gdscript | Daniele Giuliani |
2018-01-11 | Dont print error when loading resource from cache | Ruslan Mustakov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-18 | Use a different strategy for path remaps, try loading from a remap file instead. | Juan Linietsky |
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ... | Juan Linietsky |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-05-30 | fixed interactive_loader() not returning a cached scene | TheoXD |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-05-04 | -vec3 uniforms should now work, fixes #1773 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky |
2014-02-26 | -Added ATITC texture support | Juan Linietsky |
2014-02-25 | -scripts are converted to bytecode on export | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |