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path: root/core/io/resource_loader.cpp
AgeCommit message (Expand)Author
2019-01-27Avoid cyclic resource loading of any type, fixes #22673Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-10-05Fixes to baker, restored xatlas and fixed bake options.Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-02Change ResourceLoader::load to make it more thread safe.Juan Linietsky
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
2018-08-12Fix ResourceLoader::exists() false negative and readd deprecated has()Rémi Verschelde
2018-08-10Added function ResourceLoader.exists(), to check if a resource exists. Closes...Juan Linietsky
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-16added get_creation_time function for gdscriptDaniele Giuliani
2018-01-11Dont print error when loading resource from cacheRuslan Mustakov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-18Use a different strategy for path remaps, try loading from a remap file instead.Juan Linietsky
2017-12-14GDScript files are converted to binary on export now.Juan Linietsky
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky
2017-08-31Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky
2017-08-29Fix constant reimport on broken files, closes #9930Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-28Reworked translation systemJuan Linietsky
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-05-30fixed interactive_loader() not returning a cached sceneTheoXD
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
2015-06-06-fixed many memory initialization issuesJuan Linietsky