index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
io
/
resource_loader.cpp
Age
Commit message (
Expand
)
Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-19
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-05-30
fixed interactive_loader() not returning a cached scene
TheoXD
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-16
ran cppcheck, found unused variables
firefly2442
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-05-04
-vec3 uniforms should now work, fixes #1773
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-26
-Added ATITC texture support
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky