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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_loader.cpp
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Author
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-05-20
Change behavior of String.right
Tomasz Chabora
2021-05-05
Fix error handling for user-defined `ResourceFormatLoader.load`
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-27
ResourceLoader: Fix inverse 'if' on the cache mode
Mateo Kuruk Miccino
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Reorganize Project Settings
reduz
2021-02-11
Improve resource load cache
reduz
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-15
fix custom loader/saver broken
Zae
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
Merge pull request #41460 from Calinou/improve-resource-load-fail-message
Rémi Verschelde
2020-08-31
[funexpected] clear missed remaps on deinitialization, fixes godotengine/godo...
Yakov Borevich
2020-08-22
Improve the resource loading error message to mention the need to import
Hugo Locurcio
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-08
Check if resource exists before loading
Tomasz Chabora
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-04
ResourceLoader: Add language code matching for localized resources
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-04
Better warnings when resources can't be saved. Fixes #26531
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Make resource loader cycle checker work on a per-thread basis.
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-27
Avoid cyclic resource loading of any type, fixes #22673
Juan Linietsky
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