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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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resource_importer.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-14
Add path to functions that return iporter options
reduz
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Expose an ImportOrder enum in ResourceImporter
Hugo Locurcio
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-02-23
Added Import Defaults Editor in Project Settings
reduz
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-03-04
Make sure ResurceLoader.exists works on imported files, fixes #23555
Juan Linietsky
2019-03-04
Better warnings when resources can't be saved. Fixes #26531
Juan Linietsky
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde