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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
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io
/
resource_importer.cpp
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Commit message (
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-28
Rename the ".import" folder to ".godot/imported"
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-03-04
Make sure ResurceLoader.exists works on imported files, fixes #23555
Juan Linietsky
2019-02-27
-Fix problem of order of import plugins, closes #26340
Juan Linietsky
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde