Age | Commit message (Expand) | Author |
2017-10-03 | fixed the OS.has_feature() API, and added support for 32 and 64. | Juan Linietsky |
2017-09-20 | Fix import order, so scenes are imported after textures. | Juan Linietsky |
2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-15 | Removing a Resource also deletes imported files. | Andreas Haas |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky |
2017-02-01 | CSV translation import plugin | Juan Linietsky |
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky |