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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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io
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resource_import.cpp
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2017-10-03
fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-09-20
Fix import order, so scenes are imported after textures.
Juan Linietsky
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-29
Fix constant reimport on broken files, closes #9930
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-01
CSV translation import plugin
Juan Linietsky
2017-02-01
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky