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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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io
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resource.cpp
Age
Commit message (
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Author
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-06
Fix multiple missing UTF-8 decoding.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-14
Add a name to TileSet sources
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-06
OS: Fix used resource debug prints
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-13
Expose `Resource.emit_changed()` to script
Andrii Doroshenko (Xrayez)
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-18
Fix crash duplicating local-to-scene resources
Pedro J. Estébanez
2020-11-17
Fix crash in resoure duplicate
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz