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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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pck_packer.cpp
Age
Commit message (
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Author
2019-12-07
Make some arguments in PCKPacker methods optional
Hugo Locurcio
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-01-22
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
Ivan Ponomarev
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-04-19
PCKPacker:pck_start(): Update version
Max Hilbrunner
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Core: fix possible memory leaks.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-01
PCKPacker: moved from tools into core, fixes #4129
J08nY