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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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packet_peer_udp.cpp
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Allow setting ip_type for TCP/UDP and HTTP classes
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-10-30
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-30
Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-10-18
adding ipv6
Ariel Manzur
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-12
oops
Juan Linietsky
2014-11-12
missing bind
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky