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path: root/core/io/packet_peer.h
AgeCommit message (Expand)Author
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-24[Net] Enable PacketPeer native extensions.Fabio Alessandrelli
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-13Remove deprecated PacketPeer allow_object_decodingRémi Verschelde
2020-01-19PacketPeer use heap buffer for var encoding.Fabio Alessandrelli
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-15Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
2017-08-14Ability to save objects to binary formatJuan Linietsky
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-06-06new file dialog!Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky