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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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packet_peer.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-06-16
Fixed PacketPeer.get_var() return type in docs
J08nY
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-24
-remved p_peer is null error messages, fixes #1150
reduz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-10-21
-fixes to ring buffer (fixes network error)
Juan Linietsky
2015-06-08
Fixed get_packet/put_packet bindings in PacketPeer.
James McLean
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-06-02
FIX: forgotten bind to get_available_packet_count to be able to call get_var ...
voidplayer
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky